Class StateNodeBase
Inheritance
System.Object
StateNodeBase
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Telerik.WinControls.Styles
Assembly: Telerik.WinControls.dll
Syntax
public abstract class StateNodeBase
Constructors
StateNodeBase(String)
Declaration
public StateNodeBase(string stateName)
Parameters
System.String
stateName
|
Properties
FalseStateLink
Name
Declaration
public string Name { get; }
Property Value
System.String
|
TrueStateLink
Methods
AddAvailableStates(ICollection<StateDescriptionNode>, StateDescriptionNode)
Declaration
public abstract void AddAvailableStates(ICollection<StateDescriptionNode> newNodes, StateDescriptionNode node)
Parameters
System.Collections.Generic.ICollection<StateDescriptionNode>
newNodes
|
StateDescriptionNode
node
|
AttachToElement(RadObject, StateManagerAttachmentData)
Declaration
public virtual void AttachToElement(RadObject item, StateManagerAttachmentData attachmentData)
Parameters
RadObject
item
|
StateManagerAttachmentData
attachmentData
|
EvaluateState(RadObject)
Declaration
public abstract ICollection<string> EvaluateState(RadObject targetItem)
Parameters
RadObject
targetItem
|
Returns
System.Collections.Generic.ICollection<System.String>
|