Class StateNodeWithCondition
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Telerik.WinControls.Styles
Assembly: Telerik.WinControls.dll
Syntax
public class StateNodeWithCondition : StateNodeBase
Constructors
StateNodeWithCondition(String)
Declaration
public StateNodeWithCondition(string name)
Parameters
System.String
name
|
StateNodeWithCondition(String, Condition)
Declaration
public StateNodeWithCondition(string name, Condition condition)
Parameters
System.String
name
|
Condition
condition
|
Properties
Condition
Methods
AddAvailableStates(ICollection<StateDescriptionNode>, StateDescriptionNode)
Declaration
public override void AddAvailableStates(ICollection<StateDescriptionNode> newNodes, StateDescriptionNode node)
Parameters
System.Collections.Generic.ICollection<StateDescriptionNode>
newNodes
|
StateDescriptionNode
node
|
Overrides
AttachToElement(RadObject, StateManagerAttachmentData)
Declaration
public override void AttachToElement(RadObject item, StateManagerAttachmentData attachmentData)
Parameters
RadObject
item
|
StateManagerAttachmentData
attachmentData
|
Overrides
EvaluateState(RadObject)
Declaration
public override ICollection<string> EvaluateState(RadObject targetItem)
Parameters
RadObject
targetItem
|
Returns
System.Collections.Generic.ICollection<System.String>
|