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Class StateNodeWithCondition

Represents a state node that evaluates a condition to determine which state to apply. Based on the condition result, it can transition to different linked state nodes or apply its own state.

Inheritance
System.Object
StateNodeBase
StateNodeWithCondition
Inherited Members
StateNodeBase.FalseStateLink
StateNodeBase.TrueStateLink
StateNodeBase.Name
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Telerik.WinControls.Styles
Assembly: Telerik.WinControls.dll

Syntax

public class StateNodeWithCondition : StateNodeBase

Constructors

StateNodeWithCondition(String)

Initializes a new instance of the StateNodeWithCondition class with the specified name.

Declaration
public StateNodeWithCondition(string name)
Parameters
System.String name

The name of the state node.

StateNodeWithCondition(String, Condition)

Initializes a new instance of the StateNodeWithCondition class with the specified name and condition.

Declaration
public StateNodeWithCondition(string name, Condition condition)
Parameters
System.String name

The name of the state node.

Condition condition

The condition to evaluate for state determination.

Properties

Condition

Gets or sets the condition used to evaluate which state to apply.

Declaration
public Condition Condition { get; set; }
Property Value
Condition

The condition for state evaluation.

Methods

AddAvailableStates(ICollection<StateDescriptionNode>, StateDescriptionNode)

Adds available states to the collection based on the true and false state links.

Declaration
public override void AddAvailableStates(ICollection<StateDescriptionNode> newNodes, StateDescriptionNode node)
Parameters
System.Collections.Generic.ICollection<StateDescriptionNode> newNodes

The collection to add new state description nodes to.

StateDescriptionNode node

The current state description node being processed.

Overrides
StateNodeBase.AddAvailableStates(ICollection<StateDescriptionNode>, StateDescriptionNode)

AttachToElement(RadObject, StateManagerAttachmentData)

Attaches this conditional state node to the specified element and registers event handlers for affected properties.

Declaration
public override void AttachToElement(RadObject item, StateManagerAttachmentData attachmentData)
Parameters
RadObject item

The RadObject to attach to.

StateManagerAttachmentData attachmentData

The attachment data for state management.

Overrides
StateNodeBase.AttachToElement(RadObject, StateManagerAttachmentData)

EvaluateState(RadObject)

Evaluates the state for the specified target item based on the condition result.

Declaration
public override ICollection<string> EvaluateState(RadObject targetItem)
Parameters
RadObject targetItem

The RadObject to evaluate state for.

Returns
System.Collections.Generic.ICollection<System.String>

A collection of state names based on condition evaluation and linked states.

Overrides
StateNodeBase.EvaluateState(RadObject)

Extension Methods

SvgExtentions.Traverse<T>(T, Func<T, IEnumerable<T>>)
SvgExtentions.TraverseDepthFirst<T>(T, Func<T, IEnumerable<T>>)
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All Rights Reserved.

Progress, Telerik, and certain product names used herein are trademarks or registered trademarks of Progress Software Corporation and/or one of its subsidiaries or affiliates in the U.S. and/or other countries. See Trademarks for appropriate markings.