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Class PooledUILayer

Class PooledUILayer. Implements the UILayer

Inheritance
System.Object
UILayer
PooledUILayer
FoldingUILayer
TagBasedUILayer<TTag>
Inherited Members
UILayer.UpdateUI()
UILayer.UpdateUI(UIUpdateContext)
UILayer.OnAssociatedEditorChanged(RadSyntaxEditorElement, RadSyntaxEditorElement)
UILayer.TranslateAndScale(UIUpdateContext)
UILayer.UpdateUIOverride(UIUpdateContext)
UILayer.Container
UILayer.Name
UILayer.AssociatedEditor
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Telerik.WinForms.Controls.SyntaxEditor.UI.Layers
Assembly: Telerik.WinControls.SyntaxEditor.dll

Syntax

public abstract class PooledUILayer : UILayer

Constructors

PooledUILayer()

Initializes a new instance of the PooledUILayer class.

Declaration
protected PooledUILayer()

Methods

AddElementToPool(Object)

Adds the element to pool.

Declaration
protected void AddElementToPool(object element)
Parameters
System.Object element

The element.

CanRecycle(Object)

Determines whether this instance can recycle the specified element.

Declaration
protected virtual bool CanRecycle(object element)
Parameters
System.Object element

The element.

Returns
System.Boolean

true if this instance can recycle the specified element; otherwise, false.

Clear()

Clears this instance.

Declaration
public override void Clear()
Overrides
UILayer.Clear()

GetElementFromPool<T>()

Gets the element from pool.

Declaration
protected T GetElementFromPool<T>()
    where T : class, new()
Returns
T

Type Parameters
T

ResetPooledElementProperties(Object)

Resets the pooled element properties.

Declaration
protected abstract void ResetPooledElementProperties(object element)
Parameters
System.Object element

The element.

Extension Methods

SvgExtentions.Traverse<T>(T, Func<T, IEnumerable<T>>)
SvgExtentions.TraverseDepthFirst<T>(T, Func<T, IEnumerable<T>>)

See Also

UILayer
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All Rights Reserved.

Progress, Telerik, and certain product names used herein are trademarks or registered trademarks of Progress Software Corporation and/or one of its subsidiaries or affiliates in the U.S. and/or other countries. See Trademarks for appropriate markings.