Getting Started with the Switch
This tutorial explains how to set up a basic Telerik UI for ASP.NET Core Switch and highlights the major steps in the configuration of the component.
You will initialize a Switch component with explicitly defined messages depending on its check state, and then change its appearance. Finally, you will learn how to handle the events of the Switch.
Prerequisites
To successfully complete the tutorial, you need a project that is already configured to use the Telerik UI for ASP.NET Core components:
You can use the Telerik REPL playground and skip installing the components on your system and configuring a project.
-
You can prepare a Visual Studio project by following the following guide:
- Creating a new pre-configured project for the Telerik UI for ASP.NET Core components from a project template.
1. Prepare the CSHTML File
The first step is to add the required directives at the top of the .cshtml
document:
-
To use the Telerik UI for ASP.NET Core HtmlHelpers:
@using Kendo.Mvc.UI
-
To use the Telerik UI for ASP.NET Core TagHelpers:
@addTagHelper *, Kendo.Mvc
Optionally, you can structure the document by adding the desired HTML elements like headings, divs, and paragraphs.
@using Kendo.Mvc.UI
<h4>Switch with a placeholder</h4>
<div>
</div>
@addTagHelper *, Kendo.Mvc
<h4>Switch with a placeholder</h4>
<div>
</div>
2. Initialize the Switch
Use the Switch HtmlHelper or TagHelper to add the component to a page:
- The
Name()
configuration method is mandatory as its value is used for theid
and thename
attributes of the Switch element.
@(Html.Kendo().Switch()
.Name("switch")
)
<kendo-switch name="switch">
</kendo-switch>
3. Configure the Messages
The next step is to explicitly define the messages functionality for the Switch. The following example will configure the messages functionality based on the checked or unchecked state of the component.
@(Html.Kendo().Switch()
.Name("switch")
.Messages(c => c.Checked("YES").Unchecked("NO"))
)
<kendo-switch name="switch">
<messages checked="YES" unchecked="NO" />
</kendo-switch>
4. Customize the Appearance of Switch
To change the appearance of the Switch, use any of its built-in styling options, for example, Size()
, TrackRounded()
and ThumbRounded()
.
@(Html.Kendo().Switch()
.Name("switch")
.Messages(c => c.Checked("YES").Unchecked("NO"))
.Size(ComponentSize.Medium)
.TrackRounded(Rounded.Full)
.ThumbRounded(Rounded.Full)
)
<kendo-switch name="switch"
size="ComponentSize.Medium"
track-rounded="Rounded.Full"
thumb-rounded="Rounded.Full">
<messages checked="YES" unchecked="NO" />
</kendo-switch>
5. Handle the Switch Events
The Switch component exposes various events that you can handle and further customize the functionality of the component. In this tutorial, you will use the Change
event to display a popup message when the value of the Switch changes through user interaction.
@(Html.Kendo().Switch()
.Name("switch")
.Messages(c => c.Checked("YES").Unchecked("NO"))
.Events(events => events.Change("onChange"))
.Size(ComponentSize.Medium)
.TrackRounded(Rounded.Full)
.ThumbRounded(Rounded.Full)
)
<script>
function onChange(e){
alert("Changed value: "+ e.sender.value());
}
</script>
<kendo-switch name="switch"
on-change="onChange"
size="ComponentSize.Medium"
track-rounded="Rounded.Full"
thumb-rounded="Rounded.Full">
<messages checked="YES" unchecked="NO" />
</kendo-switch>
<script>
function onChange(e){
alert("Changed value: "+ e.sender.value());
}
</script>
6. (Optional) Reference Existing Switch Instances
You can reference the Switch instances that you have created and build on top of their existing configuration:
-
Use the
.Name()
(id
attribute) of the component instance to get a reference.<script> $(document).ready(function() { var switchReference = $("#switch").data("kendoSwitch"); // switchReference is a reference to the existing Switch instance of the helper. }) </script>
-
Set the check state of the component by using the
check()
client-side method.<script> $(document).ready(function() { var switchInstance = $("#switch").kendoSwitch().data("kendoSwitch");// switchReference is a reference to the existing Switch instance of the helper. switchInstance.check(true); // Set the initial check state of the component. }) </script>
Explore this Tutorial in REPL
You can continue experimenting with the code sample above by running it in the Telerik REPL server playground: