Properties and Events
RadCheckedDropDownList
Properties
| Property | Description |
|---|---|
| AutoCompleteMode | Specifies the mode for the automatic completion feature used in the DropDownList and the TextBox controls. |
| MaxLength | Gets or sets the maximum number of characters the user can type or paste into the text box control. |
| CheckedDropDownListElement | Gives you access to the RadCheckedDropDownListElement instance. |
| ReadOnly | Gets or sets a value indicating whether the drop down list is read only. |
| Items | Gets a collection representing the items contained in this RadCheckedDropDownList. |
| CheckedItems | Gets a collection representing the checked items contained in this RadCheckedDropDownList. |
| CheckedMember | Gets or sets a string which will be used to get a description text string for each visual item. This property can not be set to null. Setting it to null will cause it to contain an empty string. |
| ShowCheckAllItems | Show or Hide the CheckAll item. |
Events
| Event | Description |
|---|---|
| TokenValidating | Occurs when text is validating as token |
| TextBlockFormatting | Occurs when text block is formatting. |
| CreateTextBlock | Occurs when an instance of ITextBlock is created. |
| ItemCheckedChanging | Occurs when a ListViewDataItem is about to be checked. Cancelable. |
| ItemCheckedChanged | Occurs when a ListViewDataItem is checked. |
| CheckAllItemCheckedChanged | Occurs when the CheckAllItem is checked. |
| CheckAllItemCheckedChanging | Occurs when the CheckAllItem is about to be checked. Cancelable. |
RadCheckedListDataItem
| Property | Description |
|---|---|
| Checked | Sets the value indicates whether the item is checked. The value is reflected in the RadCheckedDropDownList and in the DataBoundItem if such exists and RadCheckedDropDownList has its CheckedMember set accordingly. |
| Owner | Gets the owner RadListElement. |
| Selected | Gets or sets a value that indicates if this item is selected. Setting this property will cause the selection events of the owner list control to fire if there is one. |