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Class TransitionEffect

Abstract class that represents a transition effect.

Inheritance
System.Object
TransitionEffect
BaseTransitionEffect
Namespace: Telerik.Windows.Controls.TransitionControl
Assembly: Telerik.Windows.Controls.dll

Syntax

public abstract class TransitionEffect : ShaderEffect

Constructors

TransitionEffect()

Initializes a new instance of the TransitionEffect class.

Declaration
protected TransitionEffect()

Fields

CurrentSamplerProperty

Identifies the CurrentSampler property. Brush-valued properties turn into sampler-property in the shader. Represents the image present in the final state of the transition.

Declaration
public static readonly DependencyProperty CurrentSamplerProperty
Field Value
System.Windows.DependencyProperty

OldSamplerProperty

Identifies the OldSampler property. Brush-valued properties turn into sampler-property in the shader. Represents the image present in the initial state of the transition.

Declaration
public static readonly DependencyProperty OldSamplerProperty
Field Value
System.Windows.DependencyProperty

ProgressProperty

Identifies the Progress property. When its value is 0.0 the effect shows the initial state of the transition, when 1.0 - the final state.

Declaration
public static readonly DependencyProperty ProgressProperty
Field Value
System.Windows.DependencyProperty

Properties

CurrentSampler

Gets or sets the CurrentSampler variable within the shader. Represents the image present in the final state of the transition.

Declaration
public Brush CurrentSampler { get; set; }
Property Value
System.Windows.Media.Brush

OldSampler

Gets or sets the OldSampler variable within the shader. Represents the image present in the initial state of the transition.

Declaration
public Brush OldSampler { get; set; }
Property Value
System.Windows.Media.Brush

Progress

Gets or sets the Progress variable within the shader. When its value is 0.0 the effect shows the initial state of the transition, when 1.0 - the final state.

Declaration
public double Progress { get; set; }
Property Value
System.Double

Methods

LoadShader()

When overridden this method should load the shader and return it.

Declaration
protected abstract PixelShader LoadShader()
Returns
System.Windows.Media.Effects.PixelShader

The newly loaded shader.

OnProgressChanged(Double, Double)

This method is called when the progress of the transition is changed. When overridden it should take care of moving the transition.

Declaration
protected virtual void OnProgressChanged(double oldProgress, double newProgress)
Parameters
System.Double oldProgress

The old progress of the transition.

System.Double newProgress

The new progress of the transition.

PackUri<T>(String)

Creates an Uri for resource by its full path and using the assembly name of the class specified by the type parameter T.

Declaration
protected static Uri PackUri<T>(string relativeFile)
Parameters
System.String relativeFile

The relative path to the resource file.

Returns
System.Uri

An Uri that points the resource.

Type Parameters
T

The type that will be used to determine the assembly name.

Extension Methods

CollectionExtensions.ToEnumerable<T>(T)
EnumerableExtensions.ToEnumerable<T>(T)
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Copyright © 2018 Progress Software Corporation and/or its subsidiaries or affiliates.
All Rights Reserved.

Progress, Telerik, and certain product names used herein are trademarks or registered trademarks of Progress Software Corporation and/or one of its subsidiaries or affiliates in the U.S. and/or other countries. See Trademarks for appropriate markings.