Class AnimationManager
Static manager class used for dynamic animations of controls.
Inheritance
Inherited Members
Namespace: Telerik.Windows.Controls.Animation
Assembly: Telerik.Windows.Controls.dll
Syntax
public static class AnimationManager
Fields
AnimationSelectorProperty
Represents the AnimationSelector attached property.
Declaration
public static readonly DependencyProperty AnimationSelectorProperty
Field Value
System.Windows.DependencyProperty
|
IsAnimationEnabledProperty
Identifies the IsAnimationEnabled attached property.
Declaration
public static readonly DependencyProperty IsAnimationEnabledProperty
Field Value
System.Windows.DependencyProperty
|
Properties
AnimationSpeedRatio
Gets or sets the global animation speed ration that will be used if no local speed ratio is set.
Declaration
public static double AnimationSpeedRatio { get; set; }
Property Value
System.Double
|
IsGlobalAnimationEnabled
Gets or sets a value indicating whether the Animation for the whole application will be enabled. This value overrides all other properties.
Declaration
public static bool IsGlobalAnimationEnabled { get; set; }
Property Value
System.Boolean
|
Methods
GetAnimationSelector(DependencyObject)
Gets the AnimationSelector for the given DependencyObject, normally a control.
Declaration
public static AnimationSelectorBase GetAnimationSelector(DependencyObject obj)
Parameters
System.Windows.DependencyObject
obj
The target animated object, normally a control. |
Returns
AnimationSelectorBase
The animation selector for the object. |
GetIsAnimationEnabled(DependencyObject)
Gets a value indicating whether animation is enabled for the given Control.
Declaration
public static bool GetIsAnimationEnabled(DependencyObject obj)
Parameters
System.Windows.DependencyObject
obj
The dependency object for which to check the value, normally a control. |
Returns
System.Boolean
True if animation is enabled, false otherwise. |
Play(FrameworkElement, String)
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName)
Parameters
System.Windows.FrameworkElement
target
The control for which to play the animation. |
System.String
animationName
The name of the animation. |
Returns
System.Boolean
True if an animation actually played, false otherwise. |
Play(FrameworkElement, String, Action, Boolean, Object[])
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName, Action completeCallback, bool animateSelf, params object[] args)
Parameters
System.Windows.FrameworkElement
target
The control for which to play the animation. |
System.String
animationName
The name of the animation. |
System.Action
completeCallback
The callback to be called. The callback is always called. |
System.Boolean
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target. |
System.Object[]
args
Optional parameters for the animation, can be provided by the control. |
Returns
System.Boolean
True if an animation actually played, false otherwise. |
Play(FrameworkElement, String, Action, Object[])
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName, Action completeCallback, params object[] args)
Parameters
System.Windows.FrameworkElement
target
The control for which to play the animation. |
System.String
animationName
The name of the animation. |
System.Action
completeCallback
The callback to be called. The callback is always called. |
System.Object[]
args
Optional parameters for the animation, can be provided by the control. |
Returns
System.Boolean
True if an animation actually played, false otherwise. |
Play(FrameworkElement, String, Boolean)
Plays an animation for the given control and invokes the callback on completion.
Declaration
public static bool Play(FrameworkElement target, string animationName, bool animateSelf)
Parameters
System.Windows.FrameworkElement
target
The control for which to play the animation. |
System.String
animationName
The name of the animation. |
System.Boolean
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target. |
Returns
System.Boolean
True if an animation actually played, false otherwise. |
SetAnimationSelector(DependencyObject, AnimationSelectorBase)
Sets the Animation selector for the given DependencyObject, normally a Control.
Declaration
public static void SetAnimationSelector(DependencyObject obj, AnimationSelectorBase value)
Parameters
System.Windows.DependencyObject
obj
The target animated object, normally a control. |
AnimationSelectorBase
value
The AnimationSelector to assign. |
SetIsAnimationEnabled(DependencyObject, Boolean)
Sets a value indicating whether animation is enabled for the given Control.
Declaration
public static void SetIsAnimationEnabled(DependencyObject obj, bool value)
Parameters
System.Windows.DependencyObject
obj
The dependency object for which to check the value, normally a control. |
System.Boolean
value
True if animation should be enabled, false otherwise. |
Stop(FrameworkElement, String)
Stops an animation if it is currently active or filling.
Declaration
public static void Stop(FrameworkElement target, string animationName)
Parameters
System.Windows.FrameworkElement
target
The control to stop the animation for. |
System.String
animationName
The name of the animation to stop. |
Stop(FrameworkElement, String, Boolean)
Stops an animation if it is currently active or filling.
Declaration
public static void Stop(FrameworkElement target, string animationName, bool animateSelf)
Parameters
System.Windows.FrameworkElement
target
The control to stop the animation for. |
System.String
animationName
The name of the animation to stop. |
System.Boolean
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target. |
StopIfRunning(FrameworkElement, String)
Stops an animation if it is currently active or filling.
Declaration
public static void StopIfRunning(FrameworkElement target, string animationName)
Parameters
System.Windows.FrameworkElement
target
The control to stop the animation for. |
System.String
animationName
The name of the animation to stop. |
StopIfRunning(FrameworkElement, String, Boolean)
Stops an animation if it is currently active or filling.
Declaration
public static void StopIfRunning(FrameworkElement target, string animationName, bool animateSelf)
Parameters
System.Windows.FrameworkElement
target
The control to stop the animation for. |
System.String
animationName
The name of the animation to stop. |
System.Boolean
animateSelf
Specify if animation is applied on the target. If false, animation is applied on a child of target. |