Getting Started

This guide demonstrates how to make your first steps with Telerik XR Motions and to create your first scene by using the assets in the package.

Before you start, make sure that you have already installed Telerik XR Motions. You can find the detailed installation steps in the Installation article.

To setup your own scene by using Telerik XR Motions:

  1. Create the floor geometry where the player will be allowed to move. For instance, create a simple plane 3D object in Unity.

  2. Make the created geometry Navigation Static and bake a Nav Mesh.

  3. Delete the default scene camera. Then drag and drop the XR Motions Rig prefab, positioning it somewhere on the previously created floor geometry.

  4. Prepare your scene for running an XR device. For instance, for Oculus Quest or Oculus Rift you must install the Oculus XR plugin from the Project Settings XR Plug-in Management section.

  5. Hit the play button and try navigating using the controller joystick (in the example of Oculus devices).

For more customizations and demos, see the Features section and Samples article.


More demos and examples with customizations are available in the sample scenes within the XR Motions package. More information on how to run the demos may be found in Running the Demos documentation article.

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