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Carousel Path

The CarouselPath property defines the route that the carousel items will be animated along. Assign a CarouselParameterPath descendant instance to the CarouselPath property.

note

When the Z (depth) component of the points in the path are all zero, i.e. the points are in a plane, the carousel automatically sets higher Z indexes for items next to the selected item. This puts the selected item in the foreground, with the other items in the list layered in the background.

CarouselEllipsePath

CarouselEllipsePath is a CarouselParameterPath descendant that defines a three dimensional elliptical path for carousel items to travel along during animation. The significant properties are:

  • Center: A three dimensional point (a Point3D type, having X, Y and Z components) that defines the center position of the ellipse.

  • U, V: Two points in three dimensional space that describe the distance from the center of the ellipse.

  • InitialAngle , FinalAngle: The starting and ending number of degrees of the arc that defines the ellipse.  For example an InitialAngle of zero and a FinalAngle of 360 describes a complete ellipse.

Defining ellipse path

CarouselEllipsePath ellipsePath = new CarouselEllipsePath();
ellipsePath.Center = new Telerik.WinControls.UI.Point3D(50, 50, 0);
ellipsePath.FinalAngle = -100;
ellipsePath.InitialAngle = -90;
ellipsePath.U = new Telerik.WinControls.UI.Point3D(-20, -17, -50);
ellipsePath.V = new Telerik.WinControls.UI.Point3D(30, -25, -60);
ellipsePath.ZScale = 500;
this.radCarousel1.CarouselPath = ellipsePath;

Dim ellipsePath As CarouselEllipsePath = New CarouselEllipsePath
ellipsePath.Center = New Telerik.WinControls.UI.Point3D(50, 50, 0)
ellipsePath.FinalAngle = 360
ellipsePath.InitialAngle = 0
ellipsePath.U = New Telerik.WinControls.UI.Point3D(-20, -17, -50)
ellipsePath.V = New Telerik.WinControls.UI.Point3D(30, -25, -60)
ellipsePath.ZScale = 500
Me.RadCarousel1.CarouselPath = ellipsePath

CarouselBezierPath

CarouselBezierPath describes two end points and two "control" points in three dimensional space. The control points dictate the amount of curve between the end points. The significant properties are:

  • FirstPoint, LastPoint: These are the two end points for the Bezier curve. Both are Point3D types having X, Y and Z properties.

  • CtrlPoint1, CtrlPoint2: These are the two points that "pull" against the line described by FirstPoint and LastPoint to create the curve. Both are Point3D types having X, Y and Z properties.

Defining bezier path

CarouselBezierPath bezierPath = new CarouselBezierPath();
bezierPath.FirstPoint = new Point3D(10, 20, 0);
bezierPath.CtrlPoint1 = new Point3D(14, 76, 70);
bezierPath.CtrlPoint2 = new Point3D(86, 76, 70);
bezierPath.LastPoint = new Point3D(90, 20, 0);
this.radCarousel1.CarouselPath = bezierPath;

Dim bezierPath As New CarouselBezierPath()
bezierPath.FirstPoint = New Point3D(10, 20, 0)
bezierPath.CtrlPoint1 = New Point3D(14, 76, 70)
bezierPath.CtrlPoint2 = New Point3D(86, 76, 70)
bezierPath.LastPoint = New Point3D(90, 20, 0)
Me.RadCarousel1.CarouselPath = bezierPath

See Also